Overview
Intro
Problem
Research
Define
Ideation
Testing
Decisions
Impact

Rebuilding Rewards During Platform Integration

Role
Product Designer
timeline
2019 - 2020
team
Product, Engineering, Research

Rewards System Update

Early in my time at the company, I was handed one of the more complex design challenges of my career: unifying the rewards systems of two simultaneous acquisitions, Redbrick and Simply Well, into a single core platform. The work went beyond reconciling technical differences in incentive models. Members were genuinely confused by caps, deadlines, and grouped win conditions, so clarity became just as important as consistency. Four rounds of user testing shaped an experience built around transparency, motivation, and trust.
I led the member-facing rewards experience as the primary designer, while also working with our internal Gen-Admin team to build and configure the programs for clients. That dual perspective, seeing both the member and admin side, informed how I approached the work throughout. Cross-functional partnership with product, engineering, and my design manager kept strategy and execution aligned across every round of testing and iteration.

Dual Acquisition Complexity

The complexity here wasn't just integrating one new system, it was reconciling three: our core platform, Redbrick, and Simply Well. They shared similar reward groupings but diverged significantly in cap limits, campaign structures, default logic, prerequisite sequencing, and how progress was shown to members.Clients expected continuity. Engineering needed consistency. Leadership had scope constraints. Designing a unified framework that satisfied all three without fragmenting the member experience was the real design problem.

Who We Were Designing For

I partnered with a researcher to develop two personas that became the team's north star throughout the project. Rather than chasing a one-size-fits-all solution, Alex and Rebecca kept us grounded in the real spectrum of members we were designing for. From someone who just wants frictionless reward tracking to someone who resents being on the platform entirely.

Baseline Evaluation

We ran moderated usability sessions with five to eight newer platform users to understand:
• What was working
• Where confusion occurred
• How users interpreted reward rules
Core insight
The findings pointed to the same core problem from multiple angles. The system had logic. It just wasn't visible to the people it was meant to motivate.
- Users couldn't identify what they were actually earning
- Users didn't know where to see the details behind a reward
- Users didn't know which deadlines tied to specific actions or how grouped activities determined completion

Exploring Solutions

Early concepts explored different ways of communicating reward eligibility, deadlines, and completion thresholds. I focused on balancing clarity with a lightweight interface that wouldn’t overwhelm users with system rules.

Round 2 - 4 — Iterative testing

Rounds 2 - 4 We followed the same structure: moderated usability sessions with five to eight participants, each round building directly on what the previous one exposed. We introduced different task completion flows, tested variations in how progress was surfaced, iterated on gating messaging, and refined how win conditions were communicated to members.
Some changes landed immediately and were carried forward unchanged. Others needed all four rounds to get right, each iteration revealing a new layer of friction that only became visible once the more obvious problems were resolved.
By the final round the experience had been tightened significantly, not through a single breakthrough but through the cumulative pressure of putting real users in front of the work again and again.
Core insight - core user needs
Reward Clarity : Clearly define what the reward is
Reward Details : Provide a clerar place to view reward info
Deadline Visibility : Highlight time-sensitive deadlines
Win Conditions : Explain how to complete grouped actions

Defining the Reward

Problem: Users didn’t always understand what they were earning.
Solution: Clear reward labeling, Dedicated reward detail surfaces, More explicit incentive descriptions

Clarifying Win Conditions

Problem: Users didn’t understand how many actions within a group were required to earn a reward.
Solution: Explicit “win condition” messaging, Progress indicators tied to grouped actions, Clear threshold communication

Gating & Completed but Locked

Problem: Users who completed gated actions without finishing prerequisites were confused about why rewards weren’t issued.
Solution: Introduced a “Completed but Locked” state to acknowledge effort while clearly communicating remaining eligibility requirements.

Post Launch Results

Improved clarity around rewards
Users better understood what the reward actually iswhere to find detailshow to earn it
Increased visibility of time-sensitive actions
Deadlines were clearly surfaced. Users could quickly identify what needed to be completed and by when
Clearer completion criteria for grouped actions
Users understood the “win condition” with less ambiguity around what counts as completion
More intuitive and consistent experience across systems
Unified patterns across Redbrick + Simply Well and reduced cognitive load when navigating rewards
Up next

There's more to see

Some projects are available upon request due to NDA. Reach out and I'll share access.
Career Foundary • 2018
Recipe and Meal Prep App