To better understand how modern games structure their menu systems, I conducted a comparison of several AAA titles across the superhero, RPG, and sci-fi genres. A major resource for this research was Interface in Game, a library of game interface screenshots and clips used by designers to study interaction patterns. Understanding these patterns helped identify common conventions that players expect when navigating game interfaces.
During this review I focused on how games implemented key UI components such as:
• Toggle switches
• Sliders
• Carousel views
• Controller bumper navigation
• Menu hierarchy structures
Core insights
Continue First : Saved games surface "Continue" as the primary action
Familiar Settings : Sliders and numeric inputs are standard fro adjustments
Controller Navigation : Directional input is more common than bumper navigation